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1. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Ravcharas wrote: Yazor wrote: We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. ...
- by Antal Marius - at 2017.06.02 19:31:39
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2. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Amber Hurtini wrote: Antal Marius wrote: Radious Servasse wrote: Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are ...
- by Antal Marius - at 2017.06.02 03:01:24
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3. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Radious Servasse wrote: Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyo...
- by Antal Marius - at 2017.06.02 02:49:53
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4. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Stvndog wrote: WTB new impartial CCP member WTB indy CCP team-member for CCP Fozzie.
- by Antal Marius - at 2017.06.02 00:24:28
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5. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
The fittings were moved to server side to allow for the corp fittings. I wouldn't mind another tab under personal fittings that would allow me to choose between saving server side with a hard cap, and saving locally on my own computer(s) with eit...
- by Antal Marius - at 2013.05.21 15:22:00
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6. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
We use to not have the limit. Now we have a limit due to them being hosted server side and not client side. Would like to see the fitting limit increased though
- by Antal Marius - at 2013.05.16 22:24:00
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7. Logis at war repping those who aren't - in EVE General Discussion [original thread]
There's no reason for a DPS boat to be putting a support module on a logi boat.
- by Antal Marius - at 2013.05.10 20:36:00
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8. Logis at war repping those who aren't - in EVE General Discussion [original thread]
So if I have three guys, me (not decced), logi (decced), and second DPS boat (decced). WT warps in, shoots at the DPS boat, logi reps him, then reps me, there's no flags thrown for me?
- by Antal Marius - at 2013.05.10 11:50:00
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9. 30 days dual character training - now on Singularity - in EVE General Discussion [original thread]
The way I look at this, is that I can train alts that I can go and sell without disrupting the training on my main(s) that I run with all the time. I can also use the extra cyno alts =)
- by Antal Marius - at 2013.05.10 11:48:00
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10. Logis at war repping those who aren't - in EVE General Discussion [original thread]
Haha, it's for if I wanted to run with my friends who are in an alliance with each other. I'd be the one without the wardec, flying DPS. I know that logi repping wardecced isn't a bright idea, but what about the other way around? (Only one person ...
- by Antal Marius - at 2013.05.09 16:03:00
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11. Logis at war repping those who aren't - in EVE General Discussion [original thread]
What happens if a logi pilot who's wardecced reps a combat pilot who isn't wardecced? Will the combat pilot get a suspect flag? (asking in reference to incursions)
- by Antal Marius - at 2013.05.09 12:05:00
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12. Capital Mining Idea. - in Player Features and Ideas Discussion [original thread]
If they did a capital mining ship along these lines, I'd want to see it needing a siege type module in order to get max mining ability (with it being on par with a hulk out of siege). Along the same lines that a dread is deadly in siege, but a si...
- by Antal Marius - at 2013.05.01 16:08:00
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13. [Odyssey] [Question] Skill Points - in Player Features and Ideas Discussion [original thread]
It's been hashed and rehashed too many times to count. For whatever racial frig you have to 3, you get that racial destroyer to 5. For whatever racial cruiser you have to 3, you get that racial battlecruiser to 5 The SP will be automatically p...
- by Antal Marius - at 2013.04.23 18:13:00
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14. Logistic Drones - in Player Features and Ideas Discussion [original thread]
I'm still for it, due to the laughable amount of HP repped by the drones. It's not so much a matter of it being your primary tank, it'd just be funny to laugh at people who rely on it as their main tank.
- by Antal Marius - at 2013.04.23 17:38:00
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15. New Orca Alt - in Skill Discussions [original thread]
Tau Cabalander wrote: Here's one everybody misses: train for a Shield Harmonizing gang link. I've never had use for a tractor beam on an Orca. It doesn't hurt to train the other leadership skills too for 10% bonuses. This man speaks the t...
- by Antal Marius - at 2013.04.23 01:52:00
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16. Sticky:[REMINDER] The great ship skill change of summer 2013 - in Skill Discussions [original thread]
ASC V doesn't bother me for if I decide to train up the remaining freighters, since I already had it. Damn boats take forever to align, even with it to 5.
- by Antal Marius - at 2013.04.23 01:48:00
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17. Logistic Drones - in Player Features and Ideas Discussion [original thread]
Even in a PvE situation, with the new drone aggro mechanics, you can't use the logic of "It's a permanent rep" anymore, since rats will shoot at them, and players will pewpew them in PvP situations. I'd love to be able to fly a drone boat that's b...
- by Antal Marius - at 2013.04.23 01:33:00
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18. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Islington Morte wrote: Ruze wrote: Islington Morte wrote: While running a mission yesterday I was wondering WHY is there not a first person view from my ship? Or ever a 3rd person view from my bridge.... Can we not use the WIS and make ...
- by Antal Marius - at 2013.04.22 22:01:00
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19. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Kellaen wrote: Antal Marius wrote: Why lower the tank on already squishy mining ships?! Leave their resists alone. If you want a tanked mining vessel, the procurer & skiff fit that role. Oh god you might have to sacrafice some yield! ...
- by Antal Marius - at 2013.04.12 17:49:00
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20. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Why lower the tank on already squishy mining ships?! Leave their resists alone.
- by Antal Marius - at 2013.04.12 17:23:00
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